Visual Communication: Course

Caesarea Foundation, Edmond Benjamin de Rothschild

Character Animation for Video Games

20287
Lerner Eric, Semester 2, Monday, 09:00-13:00
2.0
In this class we’ll learn how to animate for non-linear timelines and games. We’ll understand the basic fundamentals which enrich animated assets with character and depth.During the course we’ll design and stylize characters, events and backgrounds - for animation, and by animation. We’ll create special effects in classic and digital animation, as well as develop skills and push boundaries in other various animation techniques. Students will create a modular system to connect units of animated loops and cycles to be controlled by a user - all in relation to the dramatic specifications of the narrative.